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	<title>Retrofinity - retro gaming</title>
	<link>http://www.retrofinity.com</link>
	<description>80's Retro Gaming with the ZX Spectrum and Atari ST</description>
	<pubDate>Fri, 10 Aug 2007 20:42:24 +0000</pubDate>
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		<title>Getting started: Spectrum emulators</title>
		<link>http://www.retrofinity.com/2007/08/10/getting-started-spectrum-emulators/</link>
		<comments>http://www.retrofinity.com/2007/08/10/getting-started-spectrum-emulators/#comments</comments>
		<pubDate>Fri, 10 Aug 2007 20:37:32 +0000</pubDate>
		<dc:creator>Isofarro</dc:creator>
		
		<category><![CDATA[getting started]]></category>

		<category><![CDATA[emulators]]></category>

		<guid isPermaLink="false">http://www.retrofinity.com/?p=4</guid>
		<description><![CDATA[There&#8217;s a couple of different avenues for retro gaming with Spectrum games, the first main branching point is the decision of whether to use an emulator or use actual Spectrum hardware.
Emulators
Emulators are the quickest way of getting to play Spectrum games. Its normally just a download and install. Get some Spectrum games from World of [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a couple of different avenues for retro gaming with Spectrum games, the first main branching point is the decision of whether to use an emulator or use actual Spectrum hardware.</p>
<h2>Emulators</h2>
<p>Emulators are the quickest way of getting to play Spectrum games. Its normally just a download and install. Get some Spectrum games from <a href="http://www.worldofspectrum.org/">World of Spectrum</a> and load them into the emulator.</p>
<p>An emulator is a virtual Spectrum running on your desktop computer or laptop. Its really just another program on your Windows or Mac system. The program emulates the Spectrum environment using software, and translates Spectrum system-calls into their Windows equivalents - that includes graphics and sounds.</p>
<p>There are Spectrum emulators for many platforms - including Windows, Apple Macs, Linux, Playstation (and PSP), Dreamcast, Game Boy Advanced, even the GP2X. There are implementations in Java and Flash, which means you can probably play your favourite Spectrum game using just a browser. The <a href="http://www.worldofspectrum.org/emulators.html">World of Spectrum emulator</a> page contains an exhaustive list of emulators for all these platforms and more.</p>
<p>Most emulators emulate all of the major Spectrums, from the classic 16K Spectrum right through to the +2A and +3. Many of them emulate joystick controls using the keyboard. You may want to check emulators on mobile devices in case it only emulates one particular Spectrum model. Suffice to say, all of them should support the original 48K Spectrum.</p>
<h2>Spectaculator</h2>
<p>There&#8217;s a whole host of Spectrum emulators out there. I&#8217;m currently using <a href="http://www.spectaculator.com/">Spectaculator</a> which works well on Windows XP. You can get a 30-day trial, or buy online for £15.76. I bought a license last year after being thoroughly impressed with this emulator.</p>
<p>Spectaculator supports all of the Spectrum models. It also has the smart idea of mapping your PC keyboard to a particular joystick, so that means all games are playable without needing a joystick.</p>
<h2>Z80 and JPP</h2>
<p>About a decade ago, when Windows 3.1 and DOS 6.0 was prevalent, I used Gerton Lunter&#8217;s Z80 and the JPP emulators. They are both DOS based emulators, and both exceptionally good.</p>
<h2>Downloading for your emulator</h2>
<p>Getting games is really easy. Just point your browser at the <a href="http://www.worldofspectrum.org/games/index.html">World of Spectrum&#8217;s Game archive</a>, pick a game, download the zipped tzx file, unzip it, start your emulator and open that unzipped tzx file.</p>
<p>A <a href="http://www.worldofspectrum.org/TZXformat.html">TZX file is a Spectrum Tape Format</a>, and the most commonly supported, and preferred, format across the various Spectrum emulators. It actually preserves the loading sounds of Spectrum games, as opposed to a snapshot of a Spectrum (like the Z80 format). The advantage of a TZX format over a memory snapshot format is that multi-load games - like Gauntlet - are possible to play on an emulator. Also there&#8217;s probably a way of <a href="http://www.nvg.ntnu.no/sinclair/faq/faqs.html#Q20">resaving a TZX format back to cassette tape</a> for playing on the original Spectrum hardware!</p>
<h2>Licensing and copyright</h2>
<p>Retro-gaming is still in a grey area in terms of copyright. The World of Spectrum website has done a sterling job of trying to track down the copyright owners of games and asking for permission to include their games in the archives for free distribution.</p>
<p>One major step forward was Amstrad&#8217;s permission to allow free distributions of ZX Spectrum ROMs. This legalises Spectrum emulators.</p>
<p>There are a number of software publishers and authors who have expressly allows the distribution of their games. A large number haven&#8217;t responded or have ignored all contact.</p>
<p>There are a few clear nos, where the original developers or software companies have denied distribution of these. The Stamper brothers, behind the legendary Ultimate Play The Game label, have denied distribution of their games - so Sabre Wulfe, Knight Lore, Alien 8, Atic Atac, Jet Pac, Cookie and others are all unavailable for download. Code Masters, Electric Dreams, Odin/Thor are other known software houses that have denied distribution of their games.</p>
<p>Its worth keeping an eye on the legal status on the World of Spectrum page. They operate under a &#8220;they haven&#8217;t said no&#8221; approach, and have sought out software houses for permission.</p>
<h2>Links and Resources</h2>
<ul>
<li><a href="http://www.worldofspectrum.org/emulators.html">World of Spectrum: Emulators</a></li>
<li><a href="http://www.worldofspectrum.org/games/index.html">World of Spectrum: Game archive</a></li>
<li><a href="http://www.nvg.ntnu.no/sinclair/faq/faqs.html">NVG: Spectrum FAQ</a></li>
</ul>
]]></content:encoded>
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		<item>
		<title>Remembering the Spectrum</title>
		<link>http://www.retrofinity.com/2007/08/10/remembering-the-spectrum/</link>
		<comments>http://www.retrofinity.com/2007/08/10/remembering-the-spectrum/#comments</comments>
		<pubDate>Fri, 10 Aug 2007 17:38:18 +0000</pubDate>
		<dc:creator>Isofarro</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.retrofinity.com/?p=3</guid>
		<description><![CDATA[The UK personal computing industry came alive with the introduction of the Sinclair ZX81 and its massively successful follow-up the Sinclair ZX Spectrum. Much of the current wealth of the UK&#8217;s programming talent was created thanks to these little machines. We learnt to program in front of the family television, saving our hard work to [...]]]></description>
			<content:encoded><![CDATA[<p>The UK personal computing industry came alive with the introduction of the Sinclair ZX81 and its massively successful follow-up the Sinclair ZX Spectrum. Much of the current wealth of the UK&#8217;s programming talent was created thanks to these little machines. We learnt to program in front of the family television, saving our hard work to cassette tapes.</p>
<p>Of course, the Spectrum was a games machine too, with some brilliant and memorable games developed. Today, even Manic Miner, Jet Set Willy and Sabre Wulfe are still treasured as gaming memories. There was something special about games at that time - quickly hitting the Spectrum&#8217;s limited barriers. That something was gameplay. Solid enduring gameplay. Spectrum games proved that a game can be popular despite limited graphics.</p>
<p>The ZX Spectrum saw the release of Ultimate&#8217;s Knight Lore - one of the first spectacular isometric 3D games. Elite&#8217;s simplistic 3D wireframe graphics was enough for compelling gameplay. Boundaries were pushed in 3D, Incentive&#8217;s Freescape engine saw the first of a range of 3D textured games, from Driller and Dark Side, right through to Castle Master and Total Eclipse.</p>
<p>Strategic gameplay was definitely possible, Mike Singleton&#8217;s phenomenal Lords of Midnight is still a world class game. Chris Wild&#8217;s&nbsp;PC port directly from the Spectrum version still has that unique mystique that&#8217;s perhaps still unmatched today.</p>
<p>There were great developers back in the mid-eighties. Denton Design&#8217;s range of games still sparkle of quality. Mike Singleton&#8217;s massive epics are still compelling. Dominic Robinson&#8217;s games are still very playable. Ultimate&#8217;s games are still another high mark of quality.</p>
<p>I&#8217;m surprised, and delighted, that over 20 years on, these games are still playable and enjoyable. Over the last few months I&#8217;ve been reliving those games on a Spectrum. Some games haven&#8217;t lasted the test of time, but some still grip you with the &#8220;Just another go&#8221; level of addictiveness.</p>
<p>I&#8217;m frankly disenchanted with the console games out these days. Unfortunately, the typical game development cycles and skills make it impossible for another Raffaele Cecco, or Mike Singleton&nbsp;to surface. The Spectrum games market saw big software companies and small independent companies producing excellent and lasting value in games - today&#8217;s market is all about massive conglomerates and huge teams.</p>
<p>I&#8217;m revisiting the games of my childhood, and remembering those great times. Its very easy to get hold of a working Spectrum and a few cassette games for about the same money as one console game. Retro gaming is fairly cheap (unless you are hunting for a Level 9 Adventure).</p>
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